- Overview & Prices
- Grades 9-12 Teen Classes (Spring & Summer)
- Grades 4-8 jrMBA Summer Camps
- Teen Contest
- Partner Sites/locations
- Terms and Conditions
Youth Startup Academy offers age appropriate entrepreneurial education (along with leadership, coding, college prep) for students entering grades 4-8 (jrMBA summer day camps) and 9-12 (Teen spring or summer classes). Sessions are week(s) long and are either half or full day.
Teens can take any (or all) of these classes: Teen Startup, Teen SAT Prep (or ACT Prep), Teen Coders and/or Teencubator.
Teens can participate in Young Visionary Contest. This contest is open to all teens in Bay Area. Finalists will win prizes and awards that vary each year based on donations and sponsors. The finalists will be giving presentation at participating incubators to established entrepreneurs, mentors, and investors. Class registration is not a requirement for participation in the contest.
Summer camp volunteer positions as well as limited internships are available for some High school students. All high school students can apply online for volunteer position with jrMBA camps for younger (4-8th grade) students. School administrators or volunteers can contact Youth Startup to find out about other teen internship opportunities.
All camps and classes are held on school campuses. Different locations may offer a different set of classes.
Prices for teen classes are $249 per week (either AM or PM sessions). A week of full day (both AM and PM) Teen classe is $399. To learn about more discounts, connect to us on social media and ask your school's parent volunteer organization if they have any discount codes.
Prices for jrMBA camps are $249 per week (either AM or PM session). A week of full day jrMBA camp (both AM and PM) is $379. Extended camp (3-5:30) is $99 for one child and $75 (if a group of 2 or more children/siblings register together) per week. See Discounts section for additional jrMBA camp savings.
Refunds are allowed for jrMBA summer camps by midnight 4/1. Deadline for Teen class cancellation is 3/1. When a cancellation request is processed, your account's "event detail" status will be "cancelled". In case of a cancellation request after either deadlines, the student will receive a camp/class credit to be used within a calendar year by the student, a sibling or a friend. No refunds are allowed after the deadline (Midnight of 3/1 for teen classes or 4/1 for jrMBA camps).
Youth Startup reserves the right to cancel a camp/class at any time and issue a refund to all students.
Teen classes include 1 or more weeks of class in Spring or Summer break. Each week consists of half day or full day classes covering Teen Startup/Teencubator, SAT or ACT Prep and/or Coding classes. Teens can also participate in Young Visionary Contest. Finalists will win prizes and awards that vary each year based on donations and sponsors. The finalists will be giving presentation at participating incubators to established entrepreneurs, mentors, and investors. Class registration is not required for contest participation.
Teen Startup & Leadership (Teencubator)
Startup a business or a project in a week! Entrepreneurship lessons and best practices are introduced in the Business Leadership class "Teen Startup I". Students review successful companies, learn creativity and brainstorming techniques, form their ideas and teams, learn about team dynamics and business models, build a business canvas and begin market research. Create a website and launch your project.
Teen College Prep (SAT/PSAT/ACT Prep)
Many students are taking both tests. Find out which one is better for you and what to concentrate on. Prepare for both SAT and ACT test by reviewing and practicing all the techniques. We partner with the best and most reputable test prep providers and evaluate them regularly in order to offer a comprehensive and effective course. Students will receive handouts and material free of charge and will additionally be required to purchase prior to coming to class, an official practice book (Real ACT Prep Guide, or Official SAT Study Guide) on their own. These books contain multiple practice tests that will continue to further improve students' speed and therefore score.
Teen Coders: Computer Programming
Computer logic and programming are skills that are increasingly becoming necessary and each student must understand how computer logic works even if they are not interested in becoming a computer professional. Classes are offered in Java, Python, and more. Different locations offer different classes. Some classes are offered directly through school and are in beta. These classes can not be found on the registration page. For more information, parents and school administrators or volunteers can contact us.
Summer Camps (Grades 4-8)
Summer day camps for students in 4th-6th and 6th-8th are 1, 2, or 3 weeks long depending on the facility hosting the camps. Each week consists of half day, full day and Extended day options. The curriculum is based on JrMBA (Media/Money and Business Awareness) and includes concepts in Invention, Marketing/Media, Business/Money. Students brainstorm and create a product and prototype in Invention week. They communicate and market their product benefits to the target customer while building a website and campaigns in Marketing Communication week. They finally bring the product to market, sell and calculate profits/loss in Business week. The older students, 7 and 8th graders, have the option of becoming leaders in training and act as the younger campers' team leader, project manager, and consultants depending on the project and activity.
The camp weeks are Invention I & II, followed by Marketing I & II, finally Business I & II. Level I & II are typically offered in the same week (often I in AM, II in PM but not always) and cover different lessons. Level I is not a pre-requisite for level II. Level I & II can be taken simultaneously or out of order. Different camp locations may offer some or all of the camps or levels.
You can sign up for any session of jrMBA camp individually but attending all the sessions introduces the camper to the complete curriculum while reinforcing and utilizing previous camp’s lessons. Singing up for the 3-week package can offer great savings.
Students will be placed in teams within their age range, ability and maturity. Often students entering 4-6 and those entering grades 6-8 will be in their separate groups but in the same room working on different curriculum.
See a few of our students' impressive and inspiring class presenations posted on the YouTube channel!
Invention week (I & II)
Invention I and Invention II both enables students to experience iterative design process. Campers will form teams and are assigned (or suggest) a problem to solve. Teams will brainstorm ideas for new inventions. Campers will iteratively improve their invention and explore the process of innovation. Each team, depending on their one or more assigned project, may build a simple solar powered gadget, make a crazy Halloween costume from everyday material, create a new board game or build an elaborate Rube Goldberg-type machine to perform a simple task.
Campers learn the basics of patents and copyrights. They will create a prototype at the end of the week. The teams learn the product design process of testing, adjusting design, retesting and documenting design and quality.
The teams will compete for the best product award in the last day of the week where multimedia Design and Prototype presentations are made to parents and are available online.
Invention I project and end of the week challenges are electrical and optional Maker projects.
Invention II project and end of the week challenges are mechanical and Rube Goldberg theme projects.
Marketing week (I & II)
This innovative camp addresses marketing and communication topics with games, multimedia projects, skits and various fun activities. Levels I & II, cover basic concepts of marketing. Students create marketing campaign and product website for the invention created in the invention camp (or create a new product to bring to market). They conduct a marketing research and build a campaign and present it in the class. Each team's final campaign presentation and product website is showcased at the last day of class and may be available online for students and parents to see. Campers compete in teams and individually for best marketing plan award at the end of the camp week. Student presentations are given to instructors, parents and maybe found online.
Marketing I includes additional lessons on social skills such as empathy, dealing with difficult people and negotiations.
Marketing II includes additional lessons on media literacy, analyzing and creating media messages. Both I & II will create a website for their products.
Business week (I & II)
This innovative and engaging camp teaches students the basics of business world, interviewing, teamwork, design, marketing, and budgeting through a product life cycle simulation. Students have a blast coming up with product ideas, form teams (companies), get funding, design and manufacture the product, and bring it to market. Students practice skills and knowledge from previous weeks of camp to be successful.
the last day of camp is a trade show where parents are invited to see the business plan presentations as well as visit student company booths.
Business I lessons focus on business plan and manufacturing execution.
Business II lessons focus on money, estimating product costs and profit/loss.
Leaders in Training
Returning campers or those in grades 7 or 8, can participate in Leader in Training program. The Leader in Training must be a mature and responsible 7 or 8th grader who wants to help other students and practice his/her leadership skills. These campers will be the team leader in camp activities. They will be “advisors” in Marketing camp, “consultants” in Business camp, or “managers” in the Invention camp. To apply for a Leader in Training, the campers must first register for camp and choose the "Leader in Training" option in the registration form.
Youth Startup Academy offers a series of classes (teens) and camps (4-8th graders). Teen classes are more educational while camps for younger students offer more fun activities and parent presentation sessions.
Class itinerary for teens
Teen class schedule is 9-12 (AM class), 12-3 (PM class). Students will also have a short morning afternoon and lunch breaks (full day participants). Extended hours are not available.
Camp itinerary for jrMBA(grades 4-8)
Camp itinerary can vary slightly according to the needs of the campsite and the need of campers. This variation is based on the judgment of experienced lead instructor. One day a week is water play (dependent on facility policy) and/or movie day. Both activities are optional and Free. Further site specific information will be provided by camp directors and communicated to parents via emails. Friday afternoons are reserved for parent presentations by students. Also, fun homework is sometimes assigned to complete or research invention or communication projects.
3:00PM-5:30Pm are Extended Hours. Extended hour activities are free play, crafts, fun games or volunteer sports activities and can vary by camp location.
A typical day at the camp often follows the schedule below and the start and end times never changes:
AM jrMBA Camp (9am-12pm)
- 9:00-9:10 Check-in (AM or All Day)
- 9:10-9:15 Review of day’s agenda
- 9:15-10:20 Class session 1
- 10:20-10:35 Snack and outside activity
- 10:35-11:40 Class session 2
- 11:40-12:00 Multimedia lesson
- 12:00 Check-out (AM)
- 11:50-12:10 Lunch, outside activity (All Day campers only)
PM jrMBA Camp (12-3)
- 12:00-12:10 PM Check-in
- 12:10-12:30 Multimedia lesson
- 12:30-1:35 Class session 3
- 1:35-1:45 Outside activity
- 1:45-2:50 Class session 4
- 2:50-3:00 Review & planning
- 3:00 Check-out (PM or All Day)
All students 13 years and older are encouraged to enter the Young Visionary Contest to get recognition for their ideas and accomplishments as well as exposure to the investor community and internship opportunities. The finalists will present at partner incubator companies and win prizes. Visit the CONTEST page/tab to learn more and fill out the application.
jrMBA Camp Discounts
Youth Startup is a very unique and valuable educational experience. We want to provide the jrMBA camp experience to as many students as possible. Therefore we provide many ways to save on the registration fees. Given all the savings, we offers one of the best summer camps in terms of quality and price. Here is a list of saving methods:
- Students enjoy their camps or classes more if they register with friends. After you register your child, we will send you a code for up to $15 discount for a friend to use.
- Register for all 3 full weeks of jrMBA camp, when offered in a location, and save up to $200.
- Be an early bird! Watch out for SuperSaver flyers through school envelops, website or emails where you can save up to 50% off. "Like" our Facebook page or follow us on twitter and become aware of fun facts, College scholarship contests, Video contest, The SuperSaver 50% coupons codes on a variety of classes and summer camps (restrictions apply).
- Siblings or Group discount is $10.
Classes are offered on many locations including schools, city parks and recreation facilities. Sometimes registration has to be conducted via a link to a partner site's registration system. See REGISTRATION tab to find out how to sign up for classes/camps in a location near you.
Terms and Conditions
- You must check email the day before first class for any possible last minute information such as room number changes.
- Grades 4-8: No reimbursement is allowed after deadline (Midnight April 1st for jrMBA camps).
- Grades 9-12: No reimbursement is allowed after deadline (Midnight March 1st for any Teen Summer or Spring classes).
- After the cancellation deadline, no refunds are allowed, however a full credit will be issued that must be used within a calendar year by the student, sibling or a friend.
- No make-up dates or discounts for student absences allowed.
- No supervision of students will be provided by camp staff before or after each class.
- We reserve the right to cancel a class at any time and provide full tuition refund.
- We reserve the right to relocate a class to a nearby facility to ensure a minimal number of participants for effective class projects.
- Students are advised to dress comfortably, wear sunscreen and pack a healthy lunch, snack and bring water bottle(s).
- No refund or adjustment will be provided to a student who is dismissed by the instructor due to any behavior detrimental to the success of the program or success and safety of other students.
- We may use some of the group pictures of camp facility and campers on our website or in our promotional material.
- Grades 4-8: If a student is to be picked up by someone besides the parent, we must have received an email with the person’s name at least a day prior to pickup
- Grades 4-8 summer camp requires parent check-in and checkout signatures. If a student is to walk home or walk to curb, the parent must document their permission in the registration Notes section. Or give the instructor a written permission.
- Grades 4-8 summer camp with AM or PM Extended day, if and when provided, has a minimum enrollment requirement of 5 students. In the event of low participation, the extended day may be cancelled and parents will be notified and will receive a refund for the extended day costs or a full refund if they so choose.
- Grades 4-8: For late pickup (you are considered late 10 min after class ends) you will be invoiced at the rate of $1/min.
- The staff or company is not responsible for the student’s belongings.
- The company retains all right, title, and interest in the Content. Accordingly, the Content may not be copied, distributed, republished, uploaded, posted, or transmitted in any way without the prior written consent of Company. You may not remove or alter, or cause to be removed or altered, any copyright, trademark, trade name, service mark, or any other proprietary notice or legend appearing on any of the Content. Further, attendees of any company programs may not video tape, record, reproduce or narrate entire sessions of the Content that is provided during the class sessions.
For purposes of these Terms and Conditions of Sale, a "minor" is someone who has not reached the age of majority in the applicable jurisdiction from which the Site is being accessed. In the event that you, as a legal guardian, wish to allow a minor to use the Site and/or any Company services, you acknowledge that that minor will have permission to access this entire site and any Company services, including without limitation the camps, classes, contests. You agree that the camp or class program provided by Company is only directed to individuals who are currently enrolled and attending high school in grades nine through twelve (Teen classes), or in grades four to eight (jrMBA camps). No other attendees are permitted during class sessions, including parents, younger siblings, relatives, or designated legal guardians.
- IN CASE OF EMERGENCY, I understand every effort will be made to contact me (if an adult, my spouse or next of kin). In the event I cannot be reached I hereby give my permission to the licensed healthcare practitioner selected by the adult instructor in charge to secure proper treatment including hospitalization, anesthesia, surgery, or injections of medication for my child (or me, if an adult).
- I have read the Rules and Information section of this document and understand the terms of enrollment. And, I give my permission for my child’s full participation in this camp.